Where a digital games designer can go next
12 destinations recorded, ranked by how much of the target role a digital games designer already meets. The closer to the top of Table 1, the less there is to learn.
Digital games designers develop the layout, logic, concept and gameplay of a digital game. They focus on playfield design, specification writing, and entry of numeric properties that balance and tune the gameplay.
- Highest coverage recorded
- 68%
- Destinations
- 12each with a full record
- Within reach
- 4difficulty under 55
- Skills on file
- 96required or supplementary
Table 2 · A bigger jump
Possible, but expect real retraining rather than a sideways step.
- user interface designer 56% covered · difficulty 59
- software architect 46% covered · difficulty 65.9
- digital games developer 45% covered · difficulty 66
- embedded system designer 45% covered · difficulty 65.5
- ICT system architect 44% covered · difficulty 68.7
- computer science lecturer 42% covered · difficulty 73.9
- knowledge engineer 42% covered · difficulty 70.3
- software tester 41% covered · difficulty 67.8
Look up another occupation
digital games designer is filed under Professionals, ISCO major group 2. The full index lists all ten groups.
How these figures were compiled
Coverage is the share of the target role’s weighted skill requirement a digital games designer already meets, counting required skills in full and supplementary ones at 0.35. It is directional: the figure for the reverse move differs. Every entry above opens the full comparison for that move: what carries over, what is missing, and where to start. The full method.