Career Overlap Transition record Edition 1 · ESCO v1.2.1
Table 1Transition record

amusement and recreation attendanttotheme park technician

A amusement and recreation attendant already meets 26% of what the theme park technician role asks for. The move turns on 10 required skills not yet in the profile.

From amusement and recreation attendant
26%
Overlap1
To theme park technician
5 Skills carried over
10 Required, not held
66.3 Difficulty2
adjacent 0–30
moderate 30–55
substantial 55–75
career change 75–100
this move, 66.3

This move: 66.3 of 100 · substantial

1 Share of the theme park technician role’s weighted skill requirement already met by the amusement and recreation attendant profile. Required skills count in full, supplementary skills at 0.35. Directional: the figure for the reverse move differs. 2 Combines what is missing with how specialised it is, so a gap of general skills scores easier than the same number of narrow ones.

Table 2

Table 2 · What you already bring

Of the 5 skills that carry over, these are the ones fewest other occupations ask for. A theme park technician role needs them, and most people applying for one will not have them already. This is the part of a amusement and recreation attendant background worth leading with.

Skill the target role also needs Area
  • already held operate amusement rides communication, collaboration and creativity
  • already held amusement park emergency procedures services
  • already held maintain amusement park attractions constructing
  • already held monitor amusement park safety information skills
  • already held clean amusement park facilities handling and moving

All 5 carried skills, including the 3 the theme park technician role treats as required.

Table 3

Table 3 · What you would need to learn

The 12 missing skills fall into 7 areas of the ESCO skill hierarchy, numbered below in the order worth working in: the areas carrying the most required skills come first, and inside each one the required skills sit above the supplementary ones.

Skill to acquire Tier
01 engineering, manufacturing and construction 3 required
  • required, not held mechanical components of vehicles required
  • required, not held electronics required
  • required, not held mechanics required
02 assisting and caring 2 required
  • required, not held ensure health and safety of staff required
  • required, not held ensure health and safety of visitors required
03 information skills 2 required
  • required, not held maintain ride parts inventory required
  • required, not held check ride safety restraints required
04 working with machinery and specialised equipment 1 required, 1 supplementary
  • required, not held maintain electronic systems required
  • optional, not held drive vehicles optional
05 constructing 1 required
  • required, not held check ride communications required
06 handling and moving 1 required
  • required, not held assemble electronic units required

1 further area in the appendix

Table 4

Table 4 · Where to start

The 3 entries a theme park technician role is least likely to hire without. The ordering is computed from the skill data, not from what pays.

Each entry opens a course search for that skill. Career Overlap earns nothing from these links.

Appendix

Appendix · The rest of the record

All 5 skills that carry over
Skill Type
  • already held amusement park emergency procedures knowledge
  • already held maintain amusement park attractions skill
  • already held monitor amusement park safety skill
  • already held clean amusement park facilities skill
  • already held operate amusement rides skill
The 1 learning area not shown above
Skill to acquire Tier
07 communication, collaboration and creativity 1 supplementary
  • optional, not held advise on safety improvements optional
2 supplementary skills, helpful but not required
Skill to acquire Tier
  • optional, not held advise on safety improvements optional
  • optional, not held drive vehicles optional
11 held skills the theme park technician role does not ask for
Skill Type
  • not needed by the target role announce amusement park attractions skill
  • not needed by the target role assist amusement park visitors skill
  • not needed by the target role check tickets at venue entry skill
  • not needed by the target role direct amusement park clients skill
  • not needed by the target role fasten safety devices skill
  • not needed by the target role issue sport equipment skill
  • not needed by the target role provide amusement park information skill
  • not needed by the target role schedule recreation facilities skill
  • not needed by the target role sell amusement park tickets skill
  • not needed by the target role serve beverages skill
  • not needed by the target role tend amusement park booths skill
3 gaps that are knowledge rather than practice

Knowledge gaps usually close through study. Practical skill gaps usually need something you can point at.

Skill to acquire Tier
  • required, not held mechanical components of vehicles required
  • required, not held electronics required
  • required, not held mechanics required
Index
Note

How this record was compiled

Both occupations are taken from ESCO, which lists the skills and knowledge each occupation is expected to have and marks every one required or optional. Nothing here is a prediction about hiring, and nothing here knows that a particular employer wants a particular certificate. Treat Table 3 as a starting point for your own research rather than a syllabus. The full method states what these figures can and cannot tell you.