fashion designertomilliner
A fashion designer already meets 19% of what the milliner role asks for. The move turns on 6 required skills not yet in the profile.
19%
65.6/ 100
1 Share of the milliner role’s weighted skill requirement already met by the fashion designer profile. Required skills count in full, supplementary skills at 0.35. Directional: the figure for the reverse move differs. 2 Combines what is missing with how specialised it is, so a gap of general skills scores easier than the same number of narrow ones.
Why this move works
A milliner role treats 1 of its required skills as things a fashion designer already does. These are the ones it depends on most.
- design wearing apparel
What stands in the way is 6 required skills the profile does not yet cover. Table 3 groups them; Table 4 says which to take first.
Table 2 · What you already bring
Of the 3 skills that carry over, these are the ones fewest other occupations ask for. A milliner role needs them, and most people applying for one will not have them already. This is the part of a fashion designer background worth leading with.
- already held design wearing apparel communication, collaboration and creativity
- already held history of fashion arts and humanities
- already held use textile technique for hand-made products handling and moving
All 3 carried skills, including the 1 the milliner role treats as required.
Table 3 · What you would need to learn
The 9 missing skills fall into 5 areas of the ESCO skill hierarchy, numbered below in the order worth working in: the areas carrying the most required skills come first, and inside each one the required skills sit above the supplementary ones.
- required, not held manufacture wearing apparel products required
- required, not held use manual sewing techniques required
- required, not held distinguish accessories required
- required, not held distinguish fabrics required
- required, not held apparel manufacturing technology required
- optional, not held buttonholing optional
- required, not held sew pieces of fabric required
- optional, not held decorate textile articles optional
- optional, not held create mood boards optional
Table 4 · Where to start
The 3 entries a milliner role is least likely to hire without. The ordering is computed from the skill data, not from what pays.
- 01 apparel manufacturing technology knowledge · sector specific
- 02 distinguish accessories skill · sector specific
- 03 distinguish fabrics skill · sector specific
Each entry opens a course search for that skill. Career Overlap earns nothing from these links.
Appendix · The rest of the record
All 3 skills that carry over
- already held design wearing apparel skill
- already held history of fashion knowledge
- already held use textile technique for hand-made products skill
3 supplementary skills, helpful but not required
- optional, not held buttonholing optional
- optional, not held create mood boards optional
- optional, not held decorate textile articles optional
18 held skills the milliner role does not ask for
- not needed by the target role art history knowledge
- not needed by the target role collaborate with a technical staff in artistic productions skill
- not needed by the target role collaborate with designers skill
- not needed by the target role develop design ideas cooperatively skill
- not needed by the target role dyeing technology knowledge
- not needed by the target role gather reference materials for artwork skill
- not needed by the target role identify target markets for designs skill
- not needed by the target role keep up to date on costume design skill
- not needed by the target role modify textile designs skill
- not needed by the target role monitor developments in technology used for design skill
- not needed by the target role monitor textile manufacturing developments skill
- not needed by the target role portfolio management in textile manufacturing knowledge
- not needed by the target role produce textile designs skill
- not needed by the target role produce textile samples skill
- not needed by the target role properties of textile materials knowledge
- not needed by the target role seek innovation in current practices skill
- not needed by the target role textile techniques knowledge
- not needed by the target role use specialised design software skill
2 gaps that are knowledge rather than practice
Knowledge gaps usually close through study. Practical skill gaps usually need something you can point at.
- required, not held apparel manufacturing technology required
- optional, not held buttonholing optional
Other moves recorded from fashion designer
- textile colourist 34% covered · substantial
- textile designer 29% covered · substantial
- textile pattern making machine operator 24% covered · substantial
- knitter 23% covered · substantial
- clothing fashion designer 22% covered · career change
- tufting operator 22% covered · substantial
- carpet handicraft worker 22% covered · substantial
- furniture designer 19% covered · career change
How this record was compiled
Both occupations are taken from ESCO, which lists the skills and knowledge each occupation is expected to have and marks every one required or optional. Nothing here is a prediction about hiring, and nothing here knows that a particular employer wants a particular certificate. Treat Table 3 as a starting point for your own research rather than a syllabus. The full method states what these figures can and cannot tell you.