gambling games designertogambling games developer
A gambling games designer already meets 29% of what the gambling games developer role asks for. The move turns on 13 required skills not yet in the profile.
29%
73/ 100
1 Share of the gambling games developer role’s weighted skill requirement already met by the gambling games designer profile. Required skills count in full, supplementary skills at 0.35. Directional: the figure for the reverse move differs. 2 Combines what is missing with how specialised it is, so a gap of general skills scores easier than the same number of narrow ones.
Why this move works
A gambling games developer role treats 6 of its required skills as things a gambling games designer already does. These are the ones it depends on most.
- apply gaming psychology
- create gambling games concepts
- follow ethical code of conduct of gambling
- games rules
- legal standards in gambling
- solve problems in gambling through digital means
What stands in the way is 13 required skills the profile does not yet cover. Table 3 groups them; Table 4 says which to take first.
Table 2 · What you already bring
Of the 9 skills that carry over, these are the ones fewest other occupations ask for. A gambling games developer role needs them, and most people applying for one will not have them already. This is the part of a gambling games designer background worth leading with.
- already held create gambling games concepts communication, collaboration and creativity
- already held demonstrate games communication, collaboration and creativity
- already held solve problems in gambling through digital means working with computers
- already held adapt developed game to the market information skills
- already held report gaming incidents information skills
- already held apply gaming psychology communication, collaboration and creativity
All 9 carried skills, including the 6 the gambling games developer role treats as required.
Table 3 · What you would need to learn
The 25 missing skills fall into 6 areas of the ESCO skill hierarchy, numbered below in the order worth working in: the areas carrying the most required skills come first, and inside each one the required skills sit above the supplementary ones.
- required, not held CryEngine required
- required, not held Frostbite (digital game creation systems) required
- required, not held Source (digital game creation systems) required
- required, not held Unity (digital game creation systems) required
- required, not held Unreal Engine required
- required, not held digital game creation systems required
- required, not held id Tech required
- optional, not held GameSalad optional
- optional, not held Gamemaker Studio optional
- optional, not held Havok Vision optional
- optional, not held HeroEngine optional
- optional, not held Project Anarchy optional
- optional, not held RAGE (digital game creation systems) optional
- optional, not held Shiva (digital game creation systems) optional
- optional, not held multimedia systems optional
- required, not held develop gambling games required
- required, not held operate games required
- required, not held adapt to changing situations required
- required, not held develop virtual game engine required
- required, not held use specialised design software required
- required, not held player logic required
- optional, not held sports competition information optional
- optional, not held ICT software specifications optional
- optional, not held data protection optional
- optional, not held respect cultural preferences optional
Table 4 · Where to start
The 3 entries a gambling games developer role is least likely to hire without. The ordering is computed from the skill data, not from what pays.
- 01 develop gambling games skill · occupation specific
- 02 player logic knowledge · occupation specific
- 03 CryEngine knowledge · sector specific
Each entry opens a course search for that skill. Career Overlap earns nothing from these links.
Appendix · The rest of the record
All 9 skills that carry over
- already held apply gaming psychology skill
- already held create gambling games concepts skill
- already held follow ethical code of conduct of gambling skill
- already held games rules knowledge
- already held legal standards in gambling knowledge
- already held solve problems in gambling through digital means skill
- already held adapt developed game to the market skill
- already held demonstrate games skill
- already held report gaming incidents skill
12 supplementary skills, helpful but not required
- optional, not held GameSalad optional
- optional, not held Gamemaker Studio optional
- optional, not held Havok Vision optional
- optional, not held HeroEngine optional
- optional, not held ICT software specifications optional
- optional, not held Project Anarchy optional
- optional, not held RAGE (digital game creation systems) optional
- optional, not held Shiva (digital game creation systems) optional
- optional, not held data protection optional
- optional, not held respect cultural preferences optional
- optional, not held multimedia systems optional
- optional, not held sports competition information optional
11 held skills the gambling games developer role does not ask for
- not needed by the target role aesthetics knowledge
- not needed by the target role apply publicity code skill
- not needed by the target role design graphics skill
- not needed by the target role design the digital interface of gambling, betting and lottery games skill
- not needed by the target role design the physical outlook of games skill
- not needed by the target role develop animations skill
- not needed by the target role ensure legal gaming skill
- not needed by the target role formulate game rules skill
- not needed by the target role graphic design knowledge
- not needed by the target role publicity code knowledge
- not needed by the target role use technical drawing software skill
19 gaps that are knowledge rather than practice
Knowledge gaps usually close through study. Practical skill gaps usually need something you can point at.
- required, not held player logic required
- required, not held CryEngine required
- required, not held Frostbite (digital game creation systems) required
- required, not held Source (digital game creation systems) required
- required, not held Unity (digital game creation systems) required
- required, not held Unreal Engine required
- required, not held digital game creation systems required
- required, not held id Tech required
- optional, not held GameSalad optional
- optional, not held Gamemaker Studio optional
- optional, not held Havok Vision optional
- optional, not held HeroEngine optional
- optional, not held ICT software specifications optional
- optional, not held Project Anarchy optional
- optional, not held RAGE (digital game creation systems) optional
- optional, not held Shiva (digital game creation systems) optional
- optional, not held data protection optional
- optional, not held multimedia systems optional
- optional, not held sports competition information optional
How this record was compiled
Both occupations are taken from ESCO, which lists the skills and knowledge each occupation is expected to have and marks every one required or optional. Nothing here is a prediction about hiring, and nothing here knows that a particular employer wants a particular certificate. Treat Table 3 as a starting point for your own research rather than a syllabus. The full method states what these figures can and cannot tell you.