industrial designertoergonomist
A industrial designer already meets 81% of what the ergonomist role asks for. The move turns on 3 required skills not yet in the profile.
- Coverage of the target role1
- 81%
- Skills carried over
- 2712 of them required
- Required, not held
- 3plus 3 supplementary
- Difficulty2
- 22.9adjacent
This move: 22.9 of 100 · adjacent
1 Share of the ergonomist role’s weighted skill requirement already met by the industrial designer profile. Required skills count in full, supplementary skills at 0.35. Directional: the figure for the reverse move differs. 2 Combines what is missing with how specialised it is, so a gap of general skills scores easier than the same number of narrow ones.
Table 2 · What you already bring
Of the 27 skills that carry over, these are the ones fewest other occupations ask for. A ergonomist role needs them, and most people applying for one will not have them already. This is the part of a industrial designer background worth leading with.
- ✓ write manuals communication, collaboration and creativity
- ✓ adapt to new design materials information skills
- ✓ consult with design team communication, collaboration and creativity
- ✓ industrial design arts and humanities
- ✓ conduct research on trends in design information skills
- ✓ ergonomics services
All 27 carried skills, including the 12 the ergonomist role treats as required.
Table 3 · What you would need to learn
The 6 missing skills fall into 4 areas of the ESCO skill hierarchy, numbered below in the order worth working in: the areas carrying the most required skills come first, and inside each one the required skills sit above the supplementary ones.
- REQ human anatomy knowledge
- sup occupational physiology knowledge
- REQ assess ergonomics of the workplace skill
- sup gather feedback from employees skill
- REQ occupational health knowledge
- sup teach ergonomics in work place skill
Table 4 · Where to start
The 3 entries a ergonomist role is least likely to hire without. The ordering is computed from the skill data, not from what pays.
- 01 assess ergonomics of the workplace skill · occupation specific
- 02 occupational health knowledge · sector specific
- 03 human anatomy knowledge · cross sector
Each entry opens a course search for that skill. Career Overlap earns nothing from these links.
Appendix · The rest of the record
All 27 skills that carry over
- REQ conduct research on trends in design skill
- REQ consult with design team skill
- REQ copyright legislation knowledge
- REQ design principles knowledge
- REQ determine suitability of materials skill
- REQ draft design specifications skill
- REQ draw design sketches skill
- REQ ergonomics knowledge
- REQ follow a brief skill
- REQ identify customer's needs skill
- REQ mathematics knowledge
- REQ use CAD software skill
- sup 3D modelling knowledge
- sup adapt existing designs to changed circumstances skill
- sup adapt to new design materials skill
- sup aesthetics knowledge
- sup apply 3D imaging techniques skill
- sup build a product's physical model skill
- sup create a product's virtual model skill
- sup design prototypes skill
- sup engineering principles knowledge
- sup engineering processes knowledge
- sup industrial design knowledge
- sup manufacturing processes knowledge
- sup prepare production prototypes skill
- sup use technical drawing software skill
- sup write manuals skill
3 supplementary skills, helpful but not required
- sup teach ergonomics in work place skill
- sup gather feedback from employees skill
- sup occupational physiology knowledge
40 held skills the ergonomist role does not ask for
- · CAD software knowledge
- · CAM software knowledge
- · analyse production processes for improvement skill
- · apply desktop publishing techniques skill
- · attend design meetings skill
- · build jewellery models skill
- · calculate design costs skill
- · calculate materials to build equipment skill
- · ceramic ware knowledge
- · collaborate with engineers skill
- · coordinate manufacturing production activities skill
- · cost management knowledge
- · design management knowledge
- · design package skill
- · determine production feasibility skill
- · develop jewellery designs skill
- · draw blueprints skill
- · human-robot collaboration knowledge
- · hydraulics knowledge
- · industrial engineering knowledge
- · jewellery processes knowledge
- · liaise with engineers skill
- · manage contracts skill
- · meet deadlines skill
- · monitor production developments skill
- · perform ideation activities skill
- · perform market research skill
- · perform physical stress tests on models skill
- · perform project management skill
- · plan event marketing for promotional campaigns skill
- · pneumatics knowledge
- · present artistic design proposals skill
- · produce sustainable products skill
- · prospect new customers skill
- · think creatively about jewellery skill
- · types of glazing knowledge
- · types of packaging materials knowledge
- · types of toy materials knowledge
- · use CAE software skill
- · use specialised design software skill
3 gaps that are knowledge rather than practice
Knowledge gaps usually close through study. Practical skill gaps usually need something you can point at.
- REQ occupational health knowledge
- REQ human anatomy knowledge
- sup occupational physiology knowledge
Other moves recorded from industrial designer
- furniture designer 46% covered · substantial
- product development engineering drafter 44% covered · moderate
- design engineer 41% covered · substantial
- engine designer 41% covered · substantial
- automotive designer 38% covered · substantial
- industrial tool design engineer 38% covered · substantial
- container equipment design engineer 36% covered · substantial
- tooling engineer 36% covered · substantial
How this record was compiled
Both occupations are taken from ESCO, which lists the skills and knowledge each occupation is expected to have and marks every one required or optional. Nothing here is a prediction about hiring, and nothing here knows that a particular employer wants a particular certificate. Treat Table 3 as a starting point for your own research rather than a syllabus. The full method states what these figures can and cannot tell you.