user experience analysttodigital games tester
A user experience analyst already meets 33% of what the digital games tester role asks for. The move turns on 8 required skills not yet in the profile.
33%
66.4/ 100
1 Share of the digital games tester role’s weighted skill requirement already met by the user experience analyst profile. Required skills count in full, supplementary skills at 0.35. Directional: the figure for the reverse move differs. 2 Combines what is missing with how specialised it is, so a gap of general skills scores easier than the same number of narrow ones.
Why this move works
A digital games tester role treats 1 of its required skills as things a user experience analyst already does. These are the ones it depends on most.
- application usability
What stands in the way is 8 required skills the profile does not yet cover. Table 3 groups them; Table 4 says which to take first.
Table 2 · What you already bring
Of the 16 skills that carry over, these are the ones fewest other occupations ask for. A digital games tester role needs them, and most people applying for one will not have them already. This is the part of a user experience analyst background worth leading with.
- already held software interaction design information and communication technologies (icts)
- already held measure software usability constructing
- already held human-computer interaction information and communication technologies (icts)
- already held application usability information and communication technologies (icts)
- already held LDAP information and communication technologies (icts)
- already held MDX information and communication technologies (icts)
All 16 carried skills, including the 1 the digital games tester role treats as required.
Table 3 · What you would need to learn
The 22 missing skills fall into 6 areas of the ESCO skill hierarchy, numbered below in the order worth working in: the areas carrying the most required skills come first, and inside each one the required skills sit above the supplementary ones.
- required, not held provide software testing documentation required
- required, not held address problems critically required
- optional, not held compose digital game story optional
- optional, not held create concept of digital game optional
- optional, not held demonstrate functionality of video games optional
- optional, not held develop ICT test suite optional
- optional, not held develop automated software tests optional
- required, not held execute software tests required
- required, not held replicate customer software issues required
- optional, not held create game testing software optional
- optional, not held conduct ICT code review optional
- optional, not held debug software optional
- optional, not held perform software recovery testing optional
- optional, not held use scripting programming optional
- required, not held levels of software testing required
- required, not held software anomalies required
- optional, not held ICT debugging tools optional
- optional, not held tools for ICT test automation optional
- required, not held digital game genres required
- optional, not held principles of animation optional
- required, not held report test findings required
- optional, not held manage schedule of tasks optional
Table 4 · Where to start
The 3 entries a digital games tester role is least likely to hire without. The ordering is computed from the skill data, not from what pays.
- 01 digital game genres knowledge · sector specific
- 02 execute software tests skill · sector specific
- 03 levels of software testing knowledge · sector specific
Each entry opens a course search for that skill. Career Overlap earns nothing from these links.
Appendix · The rest of the record
All 16 skills that carry over
- already held application usability knowledge
- already held Agile project management knowledge
- already held ICT project management methodologies knowledge
- already held LDAP knowledge
- already held LINQ knowledge
- already held MDX knowledge
- already held N1QL knowledge
- already held Process-based management knowledge
- already held SPARQL knowledge
- already held XQuery knowledge
- already held human-computer interaction knowledge
- already held lean project management knowledge
- already held measure software usability skill
- already held query languages knowledge
- already held resource description framework query language knowledge
- already held software interaction design knowledge
14 supplementary skills, helpful but not required
- optional, not held compose digital game story optional
- optional, not held create concept of digital game optional
- optional, not held create game testing software optional
- optional, not held ICT debugging tools optional
- optional, not held conduct ICT code review optional
- optional, not held debug software optional
- optional, not held demonstrate functionality of video games optional
- optional, not held develop ICT test suite optional
- optional, not held develop automated software tests optional
- optional, not held perform software recovery testing optional
- optional, not held principles of animation optional
- optional, not held tools for ICT test automation optional
- optional, not held use scripting programming optional
- optional, not held manage schedule of tasks optional
29 held skills the digital games tester role does not ask for
- not needed by the target role ICT system user requirements knowledge
- not needed by the target role World Wide Web Consortium standards knowledge
- not needed by the target role analyse business requirements skill
- not needed by the target role apply systemic design thinking skill
- not needed by the target role assess users' interaction with ICT applications skill
- not needed by the target role behavioural science knowledge
- not needed by the target role cognitive psychology knowledge
- not needed by the target role conduct qualitative research skill
- not needed by the target role conduct quantitative research skill
- not needed by the target role conduct research interview skill
- not needed by the target role create prototype of user experience solutions skill
- not needed by the target role create website wireframe skill
- not needed by the target role define technical requirements skill
- not needed by the target role execute ICT user research activities skill
- not needed by the target role forecast future ICT network needs skill
- not needed by the target role identify ICT user needs skill
- not needed by the target role identify technological needs skill
- not needed by the target role interactive media knowledge
- not needed by the target role manage localisation skill
- not needed by the target role measure customer feedback skill
- not needed by the target role online moderation techniques knowledge
- not needed by the target role perform market research skill
- not needed by the target role report analysis results skill
- not needed by the target role software metrics knowledge
- not needed by the target role test system accessibility for users with special needs skill
- not needed by the target role use access control software skill
- not needed by the target role use experience map skill
- not needed by the target role visual presentation techniques knowledge
- not needed by the target role web analytics knowledge
6 gaps that are knowledge rather than practice
Knowledge gaps usually close through study. Practical skill gaps usually need something you can point at.
- required, not held digital game genres required
- required, not held levels of software testing required
- required, not held software anomalies required
- optional, not held ICT debugging tools optional
- optional, not held principles of animation optional
- optional, not held tools for ICT test automation optional
How this record was compiled
Both occupations are taken from ESCO, which lists the skills and knowledge each occupation is expected to have and marks every one required or optional. Nothing here is a prediction about hiring, and nothing here knows that a particular employer wants a particular certificate. Treat Table 3 as a starting point for your own research rather than a syllabus. The full method states what these figures can and cannot tell you.