gambling games developertogambling games designer
A gambling games developer already meets 45% of what the gambling games designer role asks for. The move turns on 6 required skills not yet in the profile.
45%
52.4/ 100
1 Share of the gambling games designer role’s weighted skill requirement already met by the gambling games developer profile. Required skills count in full, supplementary skills at 0.35. Directional: the figure for the reverse move differs. 2 Combines what is missing with how specialised it is, so a gap of general skills scores easier than the same number of narrow ones.
Why this move works
A gambling games designer role treats 5 of its required skills as things a gambling games developer already does. These are the ones it depends on most.
- create gambling games concepts
- demonstrate games
- follow ethical code of conduct of gambling
- games rules
- legal standards in gambling
What stands in the way is 6 required skills the profile does not yet cover. Table 3 groups them; Table 4 says which to take first.
Table 2 · What you already bring
Of the 9 skills that carry over, these are the ones fewest other occupations ask for. A gambling games designer role needs them, and most people applying for one will not have them already. This is the part of a gambling games developer background worth leading with.
- already held create gambling games concepts communication, collaboration and creativity
- already held demonstrate games communication, collaboration and creativity
- already held adapt developed game to the market information skills
- already held report gaming incidents information skills
- already held solve problems in gambling through digital means working with computers
- already held apply gaming psychology communication, collaboration and creativity
All 9 carried skills, including the 5 the gambling games designer role treats as required.
Table 3 · What you would need to learn
The 11 missing skills fall into 6 areas of the ESCO skill hierarchy, numbered below in the order worth working in: the areas carrying the most required skills come first, and inside each one the required skills sit above the supplementary ones.
- required, not held aesthetics required
- required, not held graphic design required
- required, not held apply publicity code required
- optional, not held design the digital interface of gambling, betting and lottery games optional
- optional, not held design the physical outlook of games optional
- optional, not held develop animations optional
- optional, not held design graphics optional
- required, not held ensure legal gaming required
- required, not held publicity code required
- required, not held formulate game rules required
- optional, not held use technical drawing software optional
Table 4 · Where to start
The 3 entries a gambling games designer role is least likely to hire without. The ordering is computed from the skill data, not from what pays.
- 01 apply publicity code skill · occupation specific
- 02 publicity code knowledge · occupation specific
- 03 ensure legal gaming skill · sector specific
Each entry opens a course search for that skill. Career Overlap earns nothing from these links.
Appendix · The rest of the record
All 9 skills that carry over
- already held create gambling games concepts skill
- already held demonstrate games skill
- already held follow ethical code of conduct of gambling skill
- already held games rules knowledge
- already held legal standards in gambling knowledge
- already held adapt developed game to the market skill
- already held apply gaming psychology skill
- already held report gaming incidents skill
- already held solve problems in gambling through digital means skill
5 supplementary skills, helpful but not required
- optional, not held design the digital interface of gambling, betting and lottery games optional
- optional, not held design the physical outlook of games optional
- optional, not held develop animations optional
- optional, not held design graphics optional
- optional, not held use technical drawing software optional
25 held skills the gambling games designer role does not ask for
- not needed by the target role CryEngine knowledge
- not needed by the target role Frostbite (digital game creation systems) knowledge
- not needed by the target role GameSalad knowledge
- not needed by the target role Gamemaker Studio knowledge
- not needed by the target role Havok Vision knowledge
- not needed by the target role HeroEngine knowledge
- not needed by the target role ICT software specifications knowledge
- not needed by the target role Project Anarchy knowledge
- not needed by the target role RAGE (digital game creation systems) knowledge
- not needed by the target role Shiva (digital game creation systems) knowledge
- not needed by the target role Source (digital game creation systems) knowledge
- not needed by the target role Unity (digital game creation systems) knowledge
- not needed by the target role Unreal Engine knowledge
- not needed by the target role adapt to changing situations skill
- not needed by the target role data protection knowledge
- not needed by the target role develop gambling games skill
- not needed by the target role develop virtual game engine skill
- not needed by the target role digital game creation systems knowledge
- not needed by the target role id Tech knowledge
- not needed by the target role multimedia systems knowledge
- not needed by the target role operate games skill
- not needed by the target role player logic knowledge
- not needed by the target role respect cultural preferences skill
- not needed by the target role sports competition information knowledge
- not needed by the target role use specialised design software skill
3 gaps that are knowledge rather than practice
Knowledge gaps usually close through study. Practical skill gaps usually need something you can point at.
- required, not held publicity code required
- required, not held aesthetics required
- required, not held graphic design required
How this record was compiled
Both occupations are taken from ESCO, which lists the skills and knowledge each occupation is expected to have and marks every one required or optional. Nothing here is a prediction about hiring, and nothing here knows that a particular employer wants a particular certificate. Treat Table 3 as a starting point for your own research rather than a syllabus. The full method states what these figures can and cannot tell you.