Career Overlap Transition record Edition 1 · ESCO v1.2.1
Table 1Transition record

gambling games developertogambling quality assurance engineer

A gambling games developer already meets 45% of what the gambling quality assurance engineer role asks for. The move turns on 5 required skills not yet in the profile.

From gambling games developer
45%
Overlap1
To gambling quality assurance engineer
9 Skills carried over
5 Required, not held
48.3 Difficulty2
Career overlap Partial match

45%

Learning distance Real move, short list to learn

48.3/ 100

1 Share of the gambling quality assurance engineer role’s weighted skill requirement already met by the gambling games developer profile. Required skills count in full, supplementary skills at 0.35. Directional: the figure for the reverse move differs. 2 Combines what is missing with how specialised it is, so a gap of general skills scores easier than the same number of narrow ones.

Why

Why this move works

A gambling quality assurance engineer role treats 4 of its required skills as things a gambling games developer already does. These are the ones it depends on most.

  • follow ethical code of conduct of gambling
  • legal standards in gambling
  • report gaming incidents
  • solve problems in gambling through digital means

What stands in the way is 5 required skills the profile does not yet cover. Table 3 groups them; Table 4 says which to take first.

Table 2

Table 2 · What you already bring

Of the 9 skills that carry over, these are the ones fewest other occupations ask for. A gambling quality assurance engineer role needs them, and most people applying for one will not have them already. This is the part of a gambling games developer background worth leading with.

Skill the target role also needs Area
  • already held report gaming incidents information skills
  • already held solve problems in gambling through digital means working with computers
  • already held adapt developed game to the market information skills
  • already held apply gaming psychology communication, collaboration and creativity
  • already held legal standards in gambling business, administration and law
  • already held games rules business, administration and law

All 9 carried skills, including the 4 the gambling quality assurance engineer role treats as required.

Table 3

Table 3 · What you would need to learn

The 11 missing skills fall into 5 areas of the ESCO skill hierarchy, numbered below in the order worth working in: the areas carrying the most required skills come first, and inside each one the required skills sit above the supplementary ones.

Skill to acquire Tier
01 natural sciences, mathematics and statistics 2 required, 1 supplementary
  • required, not held mathematics required
  • required, not held probability theory required
  • optional, not held statistical analysis system software optional
02 communication, collaboration and creativity 2 required
  • required, not held attend gaming tests required
  • required, not held perform services in a flexible manner required
03 management skills 1 required
  • required, not held develop strategy to solve problems required
04 information and communication technologies (icts) 4 supplementary
  • optional, not held SAS language optional
  • optional, not held software components libraries optional
  • optional, not held ICT hardware specifications optional
  • optional, not held hardware components optional
05 working with computers 1 supplementary
  • optional, not held create game testing software optional
Table 4

Table 4 · Where to start

The 3 entries a gambling quality assurance engineer role is least likely to hire without. The ordering is computed from the skill data, not from what pays.

Each entry opens a course search for that skill. Career Overlap earns nothing from these links.

Appendix

Appendix · The rest of the record

All 9 skills that carry over
Skill Type
  • already held follow ethical code of conduct of gambling skill
  • already held legal standards in gambling knowledge
  • already held report gaming incidents skill
  • already held solve problems in gambling through digital means skill
  • already held ICT software specifications knowledge
  • already held adapt developed game to the market skill
  • already held apply gaming psychology skill
  • already held games rules knowledge
  • already held multimedia systems knowledge
6 supplementary skills, helpful but not required
Skill to acquire Tier
  • optional, not held create game testing software optional
  • optional, not held SAS language optional
  • optional, not held software components libraries optional
  • optional, not held ICT hardware specifications optional
  • optional, not held hardware components optional
  • optional, not held statistical analysis system software optional
25 held skills the gambling quality assurance engineer role does not ask for
Skill Type
  • not needed by the target role CryEngine knowledge
  • not needed by the target role Frostbite (digital game creation systems) knowledge
  • not needed by the target role GameSalad knowledge
  • not needed by the target role Gamemaker Studio knowledge
  • not needed by the target role Havok Vision knowledge
  • not needed by the target role HeroEngine knowledge
  • not needed by the target role Project Anarchy knowledge
  • not needed by the target role RAGE (digital game creation systems) knowledge
  • not needed by the target role Shiva (digital game creation systems) knowledge
  • not needed by the target role Source (digital game creation systems) knowledge
  • not needed by the target role Unity (digital game creation systems) knowledge
  • not needed by the target role Unreal Engine knowledge
  • not needed by the target role adapt to changing situations skill
  • not needed by the target role create gambling games concepts skill
  • not needed by the target role data protection knowledge
  • not needed by the target role demonstrate games skill
  • not needed by the target role develop gambling games skill
  • not needed by the target role develop virtual game engine skill
  • not needed by the target role digital game creation systems knowledge
  • not needed by the target role id Tech knowledge
  • not needed by the target role operate games skill
  • not needed by the target role player logic knowledge
  • not needed by the target role respect cultural preferences skill
  • not needed by the target role sports competition information knowledge
  • not needed by the target role use specialised design software skill
7 gaps that are knowledge rather than practice

Knowledge gaps usually close through study. Practical skill gaps usually need something you can point at.

Skill to acquire Tier
  • required, not held mathematics required
  • required, not held probability theory required
  • optional, not held SAS language optional
  • optional, not held software components libraries optional
  • optional, not held ICT hardware specifications optional
  • optional, not held hardware components optional
  • optional, not held statistical analysis system software optional
Index
Note

How this record was compiled

Both occupations are taken from ESCO, which lists the skills and knowledge each occupation is expected to have and marks every one required or optional. Nothing here is a prediction about hiring, and nothing here knows that a particular employer wants a particular certificate. Treat Table 3 as a starting point for your own research rather than a syllabus. The full method states what these figures can and cannot tell you.